I was the lead artist on this project that Savage Entertainment did for Midway:  Austin.

Designers laid down simple, block geo and gave us notes on how they wanted each of the 6 levels to flow and where they saw the major encounters taking place. We built out the worlds using the Unreal 3 engineI was responsible for the lighting and composition on all 6 levels.  We put an emphasis on contrast and “pools of light” to draw you down the desired game path for game play.  We also focused on creating areas of contrast with texture, color and detail.  Set pieces were approached as vignettes to draw your eye to high impact areas.