Jack Burton
386 S Burnside Ave Unit MJ
Los Angeles, CA 90036
323-879-9636
jumbojb@sbcglobal.net
http://www.linkedin.com/pub/jack-burton/8/410/349
Objective: to work with a team to create, excite and motivate.
Work Summary
July 2014 to Present
Specular Interactive, Foothill Ranch, CA
Art Lead - Freelance
- Work with design and engineers to generate level content and cinematics in UE4.
- Assemble a polished, dynamic environment complete with particle effects and dramatic lighting.
- Create 3D models, materials and textures as needed.
- Manage pipeline of internal and outsourced asset integration into the project.
- Identify and solve performance and visual problems.
January 2014 to Present
Bulls Eye Studio, Los Angeles, CA
3D Artist/Graphic Design - Freelance
- Develop layout and design for UI and UX.
- Create and iterate on user screens and icons for game play.
- Create 3D models, texture maps and effects.
- Integrate models, materials and effects into game engine.
March 2013 to November 2013
Maba Media, El Segundo, CA
Senior 3D Artist -Freelance
- Recreate real world environments, architecture and vehicles, using point clouds, for accident reconstruction and simulation.
- Composite post effects, graphics and text.
- Render high resolution output on render farm using Mental Ray.
- Bid projects and generate invoicing.
June 2010 to November 2012
Insomniac Games, Los Angeles, CA
Project Manager / Designer /Artist
- Led proto-typing of tools for art asset pathways into game engine for social network styled game.
- Assessed and assembled art team and trained the team on tools and pathways.
- Schedule and co-ordinate art, design and engineering tasks.
- Insured the team focused on concerns of external producers and deliver milestones on time.
- Setup and maintained schedules with outsourced studios for art and audio.
July 1998 to Dec 2009
Savage Games, Los Angeles, CA
Lead Artist
- Manage environmental art teams in multiple genres of game development.
- Help to develop pathways, and optimizations, into various game engines.
- Model, U.V. map and paint textures.
- Light environments.
- Create VFX.
May 1993 to July 1998
Activision Studios, Los Angeles, CA
Digital Artist
- Model, U.V. map and paint textures.
- Create cut scenes.
- Develop conceptual designs.
Software
- 3DS Max
- PhotoShop
- Unreal 4
- After Effects
- Premiere
- Illustrator
- Flash
- Mudbox
- Sound Forge
Skills
- Interactive design, 3D modeling and animation.
- Hardware, software and network knowledge.
- Post production, work flow, encoding and editing.
- Red Epic, lighting, assistant camera, grip.
- Strong organizational and communication skills.
Education
University of Minnesota Mpls, MN
Bachelors of Art Communications
Minneapolis College of Art and Design Mpls, MN
General study Art/Computer animation
Intermedia Arts Mpls, MN
General study Video production/ Animation
Download Resume Below
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