Jack Burton

386 S Burnside Ave Unit MJ

Los Angeles, CA 90036

323-879-9636

jumbojb@sbcglobal.net

http://www.linkedin.com/pub/jack-burton/8/410/349  

Objective: to work with a team to create, excite and motivate.

Work Summary

July 2014 to Present
Specular Interactive, Foothill Ranch, CA
Art Lead - Freelance
  • Work with design and engineers to generate level content and cinematics in UE4.
  • Assemble a polished, dynamic environment complete with particle effects and dramatic lighting.
  • Create 3D models, materials and textures as needed.
  • Manage pipeline of internal and outsourced asset integration into the project.
  • Identify and solve performance and visual problems.
January 2014 to Present
Bulls Eye Studio, Los Angeles, CA
3D Artist/Graphic Design - Freelance
  • Develop layout and design for UI and UX.
  • Create and iterate on user screens and icons for game play.
  • Create 3D models, texture maps and effects.
  • Integrate models, materials and effects into game engine.
March 2013 to November 2013
Maba Media, El Segundo, CA
Senior 3D Artist -Freelance
  • Recreate real world environments, architecture and vehicles, using point clouds,  for accident reconstruction and simulation.
  • Composite post effects, graphics and text.
  • Render high resolution output on render farm using Mental Ray.
  • Bid projects and generate invoicing.
June 2010 to November 2012
Insomniac Games, Los Angeles, CA
Project Manager / Designer /Artist
  • Led proto-typing of tools for art asset pathways into game engine for social network styled game.
  • Assessed and assembled art team and trained the team on tools and pathways.
  • Schedule and co-ordinate art, design and engineering tasks.
  • Insured the team focused on concerns of external producers and deliver milestones on time.
  • Setup and maintained schedules with outsourced studios for art and audio.
July 1998 to Dec 2009
Savage Games, Los Angeles, CA
Lead Artist
  • Manage environmental art teams in multiple genres of game development.
  • Help to develop pathways, and optimizations, into various game engines.
  • Model, U.V. map and paint textures.
  • Light environments.
  • Create VFX.
May 1993 to July 1998
Activision Studios, Los Angeles, CA
Digital Artist
  • Model, U.V. map and paint textures.
  • Create cut scenes.
  • Develop conceptual designs.

Software

  • 3DS Max
  • PhotoShop
  • Unreal 4
  • After Effects
  • Premiere
  • Illustrator
  • Flash
  • Mudbox
  • Sound Forge

Skills

  • Interactive design, 3D modeling and animation.
  • Hardware, software and network knowledge.
  • Post production, work flow, encoding and editing.
  • Red Epic, lighting, assistant camera, grip.
  • Strong organizational and communication skills.

Education

University of Minnesota                                Mpls, MN
Bachelors of Art                                             Communications

Minneapolis College of Art and Design    Mpls, MN
General study                                                 Art/Computer animation

Intermedia Arts                                              Mpls, MN
General study                                                 Video production/ Animation

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