Jack Burton 

386 S Burnside Ave Unit MJ

Los Angeles, CA 90036

323 879 9636    

Jumbojb@sbcglobal.net

http://www.linkedin.com/pub/jack-burton/8/410/349     

                        




Objective: to work with a team to create, excite and motivate.


Work Summary

April 2010 to May 31 20012
Insomniac Games, Los Angeles, CA
Project Manager / Designer /Artist
  • Design, create and implement "social networking" styled game.
  • Create style guide for consistency.
  • Setup outsourcing partners.
  • Schedule and co-ordinate art, design and engineering tasks.
  • Work with external producers to focus content and deliver milestones.
July 1998 to Dec 2009
Savage Games, Los Angeles, CA
Lead Artist
  • Manage environmental art teams in multiple genres of game development.
  • help to develop pathways, and optimizations, into various game engines.
  • Model, U.V. map and paint textures.
  • Light environments.
  • Create VFX.
Titles:
  1. Transformers:  Revenge of the Fallen (PSP)
  2. Wall-E (PSP)
  3. Blacksite:  Area 51 (Xbox 360 and PS3)     [worked on 5 levels with Midway's team]
  4. Transformers (PSP)
  5. Medal of Honor:  Vanguard (PS2)     [multiplayer]
  6. Scooby Doo:  Who's Watching Who (PSP)
  7. Star Wars:  Battlefront 2 (PSP)
  8. Godeneye:  Rogue Agent (PS2, Xbox, Gamecube)     [worked with EALA internal]
  9. He Man:  Defender of Grayskull (PS2, Xbox, Gamecube)
  10. James Bond:  Nightfire (PS2, Xbox, Gamecube)     [two driving levels
May 1993 to July 1998
Activision Studios, Los Angeles, CA
Digital Artist
  • Model, U.V. map and paint textures.
  • Create cut scenes.
  • Develop conceptual designs.
Titles:
  1. Heavy Gear (PC)
  2. Zork Nemesis (PC)
  3. Mechwarrior:  Ghost Bears Legacy (PC)
  4. Mechwarrior II (PC)
Skills
  • Ability to lead teams with scheduling, evaluating progress and problem solving.
  • Effective communicator.
  • Strong organizational and problem solving skills.
  • Extensive experience with different game engines and tools.
  • Experienced with net-gen engines and proficient with shaders
Software
  • 3DS Max
  • PhotoShop
  • Mudbox
  • Unreal 3
  • After Effects
  • Flash
Education
University of Minnesota                              Mpls, MN
Bachelors of Art                                            Communications

Minneapolis College of Art and Design       Mpls, MN
General study                                                 Art/Computer animation

Intermedia Arts                                              Mpls, MN
General study                                                  Video production/ Animation